Journal -
The Adventurer's Journals. Stories of 'Daring Do' and various adventures, as told by the characters in our campaign. Written by a bunch of different players/characters. The journal is broken down by adventures, and each journal is updated after each meeting. If you'd like to keep up to date on the adventures of our characters, this is the place to visit. Direct link to journals from the Xterminators (adventures started on the in-game date of 12 Janus, 1008 / real-world date 19 October, 2019).
3rd Edition feats - Some Dragon Magazine feats, modifications to official Player's Handbook feats and several original feats concocted by me and the players in our campaign. This rules supplement also contains expanded skills rules, character traits, flaws, and spells researched by characters in our campaign. Since this document contains some fully quoted, copyrighted materials, I've password protected the pdf file. Campaign members have the password.
Product Key - Wizard's of the Coast produced many products, modules, rule books, supplements, etc. Referring to each book by its full title; ex: "Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers" can get a bit tedious and overly wordy. Thankfully, WotC has produced a product key that they (and others) can use as an 'Official' product abbreviations reference. If you/players in your campaign need access to such a product key, I've made a variant of the product key available here (in a reformatted form/adding my house rules references to the document).
Weapons - Weapons related data for use in the campaign. When a weapon exists in the official rules, use these weapons rules (house rules) instead of the listings in the official rule books (released by Wizards of the Coast). If a weapon exists in the official rules, but is not listed here, use the statistics from the official rules. If you're not sure, ask your DM.
3ewpnpfc.pdf - 3rd Edition weapons preface in pdf format. Description of weapon statistics/columns on the weapons list. - House rules
3ewpnlst.pdf- 3rd Edition weapons list in pdf format. Statistics for all of the various weapons available in the campaign. - House rules
3ewpntxt.pdf - 3rd Edition weapons text in pdf format. Detailed description & explanation of each weapon on the list. - House rules
weapons.html - 3rd edition weapons listing. See the statistics for all the campaigns weapons. Plus download links for the weapons data/listing in various formats. - House rules
Rules - House rules for our 3rd Edition (3E) Face-to-Face (f2f) campaign. Like any other D&D campaign, the campaign that I run is a combination of official rules and house rules. I do not use all the ‘official’ rules, and one should not assume that I use a particular rule. If you suspect, or are unsure about any particular rule (including classes, races, feats, spells, weapons, armor, skills, etc) please be sure to ask me. I’ll give you the lowdown on any and all the rules that you have questions about. Most of the house rules that I have developed were created by me, but I’m not averse to using good house rules from other sources. I only implement house rules when I find that the official rules make no sense at all, are overly burdensome, or are lacking in depth or playability. If you know of a house rule which has improved game play in your experience, and think it could improve my campaign, please let me know. I’ll take anything into consideration. If you notice any discrepancies in our house rules, or would like to suggest changes, please email me.
Errata - Collections of corrections for printed/published material. In this case, Wizards of the Coast publishes Errata for the official D&D game material at the Wizards.com website. Under most circumstances, errata are considered to be official rules. The only exceptions to this general rule are instances where errata contradicts an established house rule. When that happens, the DM will have to determine whether to retain, modify or reject the affected rule(s). Here you will find a listing of errata which affect our campaign. Some are unchanged official errata, some are slightly modified to fit our campaign, and some are original errata composed by me to address issues noted (with the official rules) during game play.
Concordium - Also known as 'The Articles' (not to be confused with a 'Charter'). This document is used by the characters in order to help govern the adventuring group that they've formed. It includes a detailed set of laws, bylaws and rules which helps define issues, resolve conflicts, and clarify purpose. This concordium has been specifically tailored (over many years) by the players in our group. I've also posted an HTML version. It doesn't look as nice (as the PDF version), but I've had a hard time finding an easy way to translate the formatting from Pages or Word into HTML, without hand coding the entire thing.
New Who's Who - In Nov of 2019, our campaign had a 'reset' of sorts. We started over with all new 1st level characters, and many new players. As these characters constituted a new group of adventurers with no connection to the previous groups, we started over fresh with a new "Who's Who?" listing. Here is a 'New' listing of Player and Non-Player characters for our 3rd Edition (3.5) f2f D&D Campaign (from Nov of 2019 to present). This listing includes description of all the major characters encountered in our campaign. Note that there may be duplicates here (some of the same characters as those listed in the Who's Who? listing above), but we've created this new listing specifically for the characters after our Nov 2019 'reset', in order to help avoid Player knowledge.
Who's Who - Here you will find a list of all the Player and Non-player characters in our 3rd Edition f2f campaign (from 2003 - Nov of 2019). This listing includes descriptions of all the major characters encountered in our campaign (Both Player characters and Non-Player characters are listed here).
Where Now - This is a listing of places in the Rob's World! Face-to-Face (f2f) D&D® campaign. This listing includes places the characters have visited (See the Journals). The locations of adventures in the realms. Caves, Forests, Dungeons, Towns, Hamlets and Keeps. The settings of high adventure. Tunadholm's last stand, the bridge over Wintercloak, The Cube of Nth. Those places which will live on in the memories of our characters.
New Monsters Known - In Nov of 2019, our campaign had a 'reset' of sorts. We started over with all new 1st level characters, and many new players. As these characters constituted a new group of adventurers with no connection to the previous groups, we started over fresh with a new "Monsters" listing. Here is a 'New' listing of Creatures & Monsterse known and encounterd by the characters (from Nov of 2019 to present). This listing includes brief descriptions of the creatures encountered. Intelligent NPC monsters/villains are not listed here. They are listed under 'The New Who's Who? listing above.
Monsters Known - Here is a listing of all Creatures/Monsters known and encountered by the characters (from 2003 - Nov of 2019). This listing includes brief descriptions of the creatures encountered. Intelligent NPC monsters/villains are not listed here. They are listed under 'The Who's Who? listing above.
Monster 'Types' - Here is a listing of common monster types. A player who’s character has knowledge of a monster ‘Type’ may download the hyper-linked document(s), print them, and consult them in game. If a character has knowledge of a specific ‘Subtype’, the player (of that character) may likewise keep copies of the relevant information for use during the game. Types associated with relevant Knowledge skill(s):
Information on monster types and subtypes is also available in the Monster Manual(s). Whenever possible, the most recent rule book should be consulted/used. Additional information on 'Types', 'Subtypes' and 'Templates' is available at the Wizards website under the 'Rules of the Game' archive.
Races - Here are some campaign specific races (just one for now, but I'm planning on and working on three additional races). These races are available for use by players in our campaign. Some are available to visitors as well. Restricted use files (in pdf format) are password protected.
stonegnome.pdf - A new race of Gnomes for use in our campaign. Created/conceived of by a player in our group, these Gnomes will 'Rock' your world!
hakheerian.pdf - A new race of four-armed humanoids for use in our campaign. Created/conceived of by the Dungeon Master (Robert L. Vaessen).
Index cards - We use 3 x 5 index cards to keep track of the characters important equipment. Here's the rule, reasons, and format for the 3 x 5 index cards used in our campaign.