D&D | D&D/FRPG related web pages. | ||
Calendar | A fantasy calendar, date & time keeping. | ||
Calendar, definitions | calendar.html | Rob's World Calendar. The calendar, date & time keeping methods I use in my campaign | |
Calendar, useable | calendar1.html | Fantasy Calendar. An actual calendar using 10 day weeks. | |
Lunar calendar - 1 | rwcal1.html | Lunar calendar where year is divisible by four with remainder of zero (i.e. Leap year) | |
Lunar calendar - 2 | rwcal2.html | Lunar calendar where year is divisible by four with remainder of .25 | |
Lunar calendar - 3 | rwcal3.html | Lunar calendar where year is divisible by four with remainder of .50 | |
Lunar calendar - 4 | rwcal4.html | Lunar calendar where year is divisible by four with remainder of .75 | |
Campaign pages | Pages which describe the campaign that I run. | ||
Campaign page | cmpgnpg.html | Introductory page to my AD&D campaign materials. | |
My campaign | mycmpgn.html | The main page of my AD&D campaign materials. | |
Quotes | saywhat.html | Quotes from players in my D&D campaign. | |
Hero's | gallery.html | A listing of characters from the Rob's World! campaign; past & present. | |
The realms | realms.html | A description of my campaign, and the lands it encompasses. | |
Kelvarig Peninsula | peninsula.html | Access to the maps of Kelvarig peninsula. | |
Kelvarig 1 | fullmap1.html | A map of Kelvarig peninsula, with annotations. | |
Kelvarig 2 | fullmap2.html | A map of Kelvarig peninsula, without annotations. | |
3E Campaign | 3ecampaign.html | My "face to face" (f2f) 3rd Edition D&D Campaign is underway. Here are links to that campaign. | |
Journal | ajournal.html | An adventurers journal,written by a bunch of different players and characters. | |
Weapons | weapons.html | A weapons listing for the players in my 3rd edition D&D® campaign. Here are all the statistics in HTML format, with links to weapons descriptions, rules, and downloadable data. | |
Weapons preface | 3ewpnpfc.pdf | 3rd edition weapons preface in pdf format. Description of statistics/columns on weapons list. | |
Weapons list | 3ewpnlst.pdf | 3rd edition weapons list in pdf format. Statistics for most of the weapons available in the campaign. | |
Weapons text | 3ewpntxt.pdf | 3rd edition weapons text in pdf format. Detailed description and explanation of each weapon on the weapons list. | |
House rules | 3ehsrls.pdf | House rules for the 3rd edition (3E) Face-to-Face (f2f) campaign. | |
Who's Who? | 3ewhoswho.html | Here you will find a list of all the Players & Characters in the 3rd edition f2f campaign. | |
Players | players.html | Who are the players in our 3rd edition f2f campaign? Here's a photo of our group. | |
Where Now | wherenow.html | This is a listing of places in the Rob's World! Face-to-Face (f2f) D &D® campaign. | |
Monsters | monsters.html | Here is a listing of all Creatures/Monsters Known and encountered by the players. | |
Index card | itemcard.html | House rules for keeping track of equipment. Using 3 x 5 index cards to record items. | |
Stone Gnome | stonegnome.pdf | House rules for a new player character race. Capable of turning to stone at will, but turns to stone when exposed to sunlight. | |
Character sheet | An AD&D Character Sheet for use with your campaign. | ||
Character sheet | chrsheet.html | A character sheet for your AD&D campaign | |
HTML character sheet | htmlcsht.html | An HTML character sheet for use in your campaign. | |
currency | Coins and currency in a FRP campaign. | ||
Coins | coins.html | A dissertation on the standardization of currency minting/exchange. | |
Teeth & Claws | convert.html | How to use teeth and claws as currency. | |
Trade bars | tradebar.html | A merchants alternative to a million coins. How much is 1 pound of pure Adamanite worth? | |
Debate | A series of discussions on contentious rules. | ||
Rules lawyer | rulesl.html | Discussions of various contentious AD&D rules. | |
Character points | cpvsslts.html | Character points vs Slots. Differences and discussions. | |
Fighting with two weapons | ftw2wpns.html | Discussion and explanation of the rules regarding two weapon fighting style. | |
Equipment | The complete equipment guide (on-line). | ||
Equipment | equipment.html | The Complete Equipment List. | |
Table of contents | equiptable.html | Complete equipment table. The primary equipment listing index/table of contents | |
Ammunition | equipammo.html | Ammunition and accessories. | |
Clothing | equipcloth.html | Clothing and apparel. | |
Composites | equipcomp.html | Composite suits of armor. | |
Livestock | equiplive.html | Livestock, animals, and pets. | |
Miscellaneous | equipmisc.html | Miscellaneous items. | |
Parts | equipparts.html | Individual armor parts. | |
Services | equipserv.html | Food, services and NPC costs. | |
Suits | equipsuits.html | Full suits of armor. | |
Tack & harness | equiptack.html | Tack and harness. | |
Transportation | equiptrans.html | Vehicles and modes of transportation. | |
Weapons | equipweap.html | Weapons. | |
House Rules | A series of house rules for use with your campaign. | ||
House rules | 3ehsrls.pdf | Every serious DM has a set of house rules for his or her campaign. Here's mine. All the rules we use in our 3rd (3.5) edition campaign. It's a pretty big document, but you know you want it, so download it now! | |
Armor deterioration | deteriat.html | What happens when your armor is struck by a mighty blow? | |
New Characters | newchars.html | Rules covering the creation of New characters in the middle of an ongoing campaign. | |
Clone insurance | insurance.html | Clone insurance for the wealthy adventurer. | |
Letters | letters.html | A letter to my clone. Be sure to leave clear instructions. | |
Defensive rating | defensive.html | Defensive/Protective ratings. An alternative to the 'To Hit'/THAC0/Armor Class method. | |
Guilds | guilds.html | Rules regarding various guilds in my campaign. | |
Player knowledge | knowledge.html | How to compensate for player knowledge. i.e. Does your character know what a 'Mind Flayer' is? | |
Mixed chart | mixedchart.html | Rules to obfuscate the results of a saving throw. | |
Alignment & Divinity | aligndivine.html | House rules covering the permitted alignments in the campaign, the play of evil characters, deities that characters may select, and some rules regarding divine intervention. | |
Renown | reknown.html | How well known is your character? Is he famous or infamous? | |
Saving throws | savethro.html | An alternate saving throw system. Michael's way. | |
Spell rules | spellrules.html | A series of alternative spell casting spells. A workable spell point/mana point system. | |
Strike Number | strikenr.html | An alternative 'To-Hit' system. Did you hit the evil Draconian minion? | |
Treasure | treasure.html | How do you split up the treasure. Here is an attempt at fair distribution of booty. | |
Experience | experience.html | How are experience points acquired and expended? These rules cover all the fundamentals. Experience point accumulation, as well as time and costs associated with gaining a new level. | |
Vitality | vitality.html | An alternative to 'Hit Points'. How much damage can your warrior withstand? | |
Weapons & Armor | weapnrmr.html | House rules on the selection and use of weapons and armor by various character types. | |
Magic Items | A series of original magic items for your campaign. | ||
Magic items | mgcitems.html | A series of unique magic items for your AD&D campaign. | |
Apparatus of Zane | itema3.html | Magical headgear. The Apparatus of Zane the mad ninja. | |
Bookshelf | itemb1.html | Bookshelf of the portable library. | |
Cloak of flames | itemc3.html | Xanyth's cloak of flames. Fashionable immolative attire for the adventurer. | |
Can of worms | itemc5.html | Can of dehydrated giant worms. Sick em' worm, Get him! | |
The 'Claw' | itemc9.html | Karthandials' claw. Whack your foes with this emaciated bony arm. | |
Pieces of flame | itemf1.html | 10 pieces of flame in a container. Light up somebodies life! | |
Playing aids | A series of documents for use in your campaign. | ||
Playing aids | playaids.html | Access to the playing aids. | |
Charter | charter.html | Adventurers Charter. A charter of incorporation for your group. | |
Concordium | advencoc.html | Adventurers Concordium. An adventuring groups constitution and bylaws. | |
Account, corporate | caccount.html | Corporate account. A bank statement for a group that's been chartered. | |
Account, personal | paccount.html | Personal account. Why hide your coins under a rock when it can earn you interest in a bank? | |
Character Sheet | chrsheet.html | An AD&D Character Sheet. Highly detailed. Multiple pages. Available in PDF format. | |
Fighting styles | ftgsttbl.html | Combat skills table. A table containing the numerous combat skills available to an AD&D character, as well as costs, pre-requisites, and references | |
Player responsibilities | keyplayr.html | Key player responsibilities for your AD&D campaign. | |
D&D books | dndbooks.html | My collection of books, accessories, supplements, boxed sets, modules, etc. I've collected quite a stack since 1974. Here's a list of my collection. Wondering how many books is too many? Check out my collection. | |
Play by eMail | A play by eMail campaign administered by Robert L. Vaessen | ||
PBeM campaign | files.html | PBeM files. The Play By e-Mail files area. | |
Essential files | pbemfilz.html | A download directory of house rules and references for players in my PBeM campaign. | |
Equipment | equiplst.html | A listing of the equipment carried by the characters | |
Monsters known | mnstrskn.html | A listing of monsters known or encountered in the PBeM campaign. | |
Maps | pbemmaps.html | Maps, drawings, and schematics. Maps for the PBeM campaign. | |
Shopping list | shpnglst.html | A list of equipment that the players plan to purchase. | |
Who's Who | whoswho.html | A listing of all the Player and Non-Player characters in the PBeM campaign. | |
Proficiencies | Original proficiencies and skill for use in your campaign. | ||
New skills | proficiencies.html | A listing of new skills, talents, and non-weapon proficiencies | |
Proficiencies | profskst.html | An attempt to explain the various skills, styles and talents presented with/by the AD&D Player's Options rules. | |
Escape art | escape.html | The skill of escaping from bonds. | |
Mathematics | math.html | Mathematics proficiency. Can your character calculate wild magic probabilities. | |
Quick draw | quikdraw.html | This skill is ability to draw/ready an item or weapon and use it in the same phase | |
Strategy & Tactics | strattac.html | A skill for the true warrior. Use your brains, not your brawn. | |
Zoology | zoology.html | "Wait a minute! Why would your first level thief know what a 'Hungracthiot Tharboid' is? Knowledge of monsters can be a powerful thing. | |
The Refuge | An online adventure (Still under construction) | ||
The Refuge | refuge1.html | Intro, disclaimer, and license for my online adventure. | |
Table of contents | refuge2.html | A table of contents for the Refuge. | |
Background | refuge3.html | Detailing the 'History' of the Refuge and 'Recent Happenings' in the town of "Newland Greens" | |
Level 1 | refuge4.html | Room and trap descriptions for Level 1 of the Refuge. (Incomplete) | |
Level 1 traps | refuge5.html | Technical schematics of Traps on 'level 1' of the Refuge. (Incomplete) | |
Level 1 Map | refuge6.html | A detailed Level 1 Map of the refuge. (Completed) | |
Level 2 traps | refuge7.html | Technical schematics of Traps on 'level 1' of the Refuge. (Not started) | |
Level 1 monsters | refuge11.html | Details regarding the Denizens on 'level 1' of the Refuge. (Incomplete) | |
Spells | Campaign unique magical spells | ||
Spell rules | spellrules.html | A series of alternative spell casting spells. A workable spell point/mana point system. | |
Spells | spells.html | A selection of original spells (Both Wizard and Priest) for your campaign. | |
Gunter's Healing Handful | p2spell1.html | A healing spell with a range. | |
Rings of fire | p3spell1.html | The priest is surrounded by rings of flame. | |
Natural darkness | w1spell1.html | A 1st level wizard spell that creates normal, natural darkness. | |
Continual natural darkness | w2spell1.html | A 2nd level wizard spell that creates permanent natural darkness. | |
Llorriannes hand of Fate | w2spell2.html | A 2nd level wizard spell that allows the player to influence the outcome of certain events. | |
See in the Dark | w3spell1.html | A 3rd level wizard spell that allows the recipient to see in the dark as if it were day. | |
Daggers of Eldarath | w3spell2.html | A 3rd level wizard spell that creates magical daggers which the wizard may attack with. | |
Luck | w4spell1.html | A 4th level wizard spell which alters the recipients aura, making them very lucky. |
Author: Robert L. Vaessen e-mail:
Last updated:
July 10, 2019